Apr 18, 2011 10:00 AM –
Space Tiles. Let’s see how long you can stay on track! A ball is bouncing on tiles scrolling through space, your goal is to slide them upward and downward to go as far you can before the ball falls, explodes, or runs out of time. The road is paved with special tiles triggering events, some good, some bad, and some very bad ones. This 3D survival / action game takes seconds to learn, but hours to master. This is a race against time, and your own best scores. Have a ball!
Price: Free, ~$1.32
Pros & Cons:
- Easy to use controls.
- Fun and addictive gameplay.
- Stylish three-dimensional interface.
- Rewards you for game progression with new traps and power ups.
- No help section to explain controls or tile function to new users. I had to actually go back to the market description of the application to find out that the game was controlled by touch instead of the accelerometer like it’s competitors.
- Overall needs more polish.
- No music or sound effects.
- No advancement through levels or worlds to introduce new game play environments.
Space Tiles is a fun little time waster game. You try to guide a bouncing ball through a treacherous path in Outer Space by sliding tiles up and down to form a safe passage. Watch out for traps and look out for power ups in this three-dimensional game in a style similar to Doodle Jump.
In Space Tiles you guide a bouncing ball along a three-dimensional terrain in Outer Space. The terrain is filled with holes which cause the ball to fall in to the nothingness of space and cause you to lose the game. In order to avoid the holes and keep the ball moving forward you place your finger on the screen of the device and slide the terrain up or down. In this fashion you keep the ball moving forward, avoiding traps and collecting power ups along the way.
Watch on Mobile
Space Tiles in Game Play 1
Space Tiles in Game Play 2
Space Tiles in Game Play 3
Space Tiles in Game Play 4
Space Tiles in Game Play 5
Space Tiles Start Screen
Space Tiles Timeout and Score
Space Tiles Control Settings
The game is fun to play. The farther you get along the path the more obstacles and power ups you find. There are large “X”s in the ground which will stop the ball in its tracks and collapse away to cause you to fall. There are also arrow tiles that will give you a speed boost. Sometimes this helps you skip approaching obstacles and sometimes this shoots you right into a trap. Concentration is key to achieve a high score on this game, if you look away for one second the ball will certainly fall to its doom!
The game is addictive! This is because it makes you want to see what other new tiles will appear later in the game. Even though I normally don’t play this type of game, I may find myself returning to this one (great for the casual gamer). The lack of accelerometer controls makes it a bit more discreet then games like Doodle Jump. Making it easier to play when you are out at the grocery store or waiting at a train station.
The graphics for the game are good but not amazing. The three-dimensional style of play is a step up from games like Doodle Jump or Abduction. However, the game lacks the same spectrum of colors and interesting environments that many of its competitors have.
Accelerometer, Vibration & Sound:
One of the biggest issues I have with the game is its lack of sound. There is no background music or sound effects in the game, which definitely detracts from my enjoyment of it. Music can add significantly to an otherwise simple game like Angry Birds. Hopefully this will be added in the future.
The game also does not allow for the use of the accelerometer to move the tiles. The sliding tiles could easily be controlled by the accelerometer of a phone or tablet. Sadly this is not an option. All you can do is invert the controls or change the sensitivity of the slider.