Quadrogon 3D Unlimited – enjoy a good brain-buster? Then try this game!
Mar 7, 2013 11:07 AM –
Quadrogon 3D Unlimited is a terrifyingly tricky puzzle game that will tie your brain in knots! It’s essentially a bit like a plumber style game where you have to connect the pipes but here you have to do so in both 2D and 3D squares/cubes. The Unity-based graphics are sharp, responsive and look great plus the music is first class. However gameplay, while intriguing, is very difficult- even on the easier levels.
Price: Free or $1.00 for the unlimited version
Tested on: Nexus 4
Pros & Cons:
- Nice graphics!
- Really challenging!
- Lots of sizes and levels are randomly generated!
- Global score boards!
- It’s extreme difficulty might- alienate some players.
Quadrogon 3D is, quite simply, one of the most challenging puzzle games I have ever encountered. You essentially have to link the tubes in each level ‘plumber-style’ which, in turn, change the squares green and you move to the next generated level. It’s a game that really makes you think and concentrate. What’s good about this is when you complete a puzzle you genuinely feel like you’ve accomplished something – even if you’re playing on the 2D simple levels.
The game comes with various sized grids and the opportunity to play either on square 2D game boards or rotating 3D cubes for even more challenging levels. It’s easy to control too- just swipe to rotate the cube and tap the relevant square to rotate it. There’s a cool ‘magnet’ feature which saves taps and allows the square to jump to the next appropriate position (this sounds more complicated than it is, trust me). This feature is very intuitive and a nice addition.
I can definitely see the appeal of the game and would recommend it to any puzzle gaming fans, especially if you like those which feature gameplay with tests spacial logic. However, I am a huge fan of puzzle games and tend to play quite a lot and even I found this very very hard. It seems like you are being thrown straight in at the deep end, even with the ‘easier’ levels. My worry for the game therefore is that some user might find it too hard to get into. It’s a brilliantly created game but if it alienates gamers in the earlier levels they might not stick around to play the later ones.
However, if you’re a puzzle machochist, this could just be the brain-bending challenge you need, so definitely check it out.
Quadrogon – Various gameplay sizes and dimensions (1)
Quadrogon – Various gameplay sizes and dimensions (2)
Quadrogon – Various gameplay sizes and dimensions (3)
Quadrogon – Various gameplay sizes and dimensions (4)
Quadrogon – Various gameplay sizes and dimensions (5)
Quadrogon – Various gameplay sizes and dimensions (6)
Quadrogon – Various gameplay sizes and dimensions (7)
Quadrogon – Various gameplay sizes and dimensions (8)
Quadrogon – 2d game mode
Quadrogon – Intro screen, enter name
Quadrogon – Instructions
Quadrogon – Global scores
If you like your games competitive and thoroughly difficult, you’ll certainly find this enjoyable. Even if you’re just up for a challenge, you’ll find completing even an early level is a wonderfully rewarding experience.
I think if you like a tough puzzle, this could easily become something you become thoroughly engrossed in and definitely a game you find hard to put down. Levels are timed and you might find yourself on a global score board if you can complete the puzzles fast enough.
Powered by Unity, the graphics are arguably a cut above usual puzzle-game visuals and this is no bad thing. The 3D scrolling is really smooth and looks great. It would be nice to see a few more colours here and there, but this aside, it looks great and feels good to play.
Accelerometer, Vibration & Sound:
The in-game and in-play music is very cool. A loopingly trippy dance track that’s enjoyable and very contemporary. In the menus you are treated to a different, more ambient track that suits the futuristic mood of the game really well. If you don’t like the music, there is a tab which allows you to turn it off however I found this to be ineffective when pressed, meaning the music kept playing regardless. I’m sure this is the kind of tiny issue that might be rectified in a future update.
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