Like a coach for a football team, these key components need rallying and coordination for Android to grow and flourish…
Bottom-line, handset makers need to really consider including a significant amount of internal storage. 256 megabytes just ain’t cutting it. SD Card storage is nice to have but Android phones should have a decent internal storage capacity as the first option then SD Card second. This would boost Android Gaming development if consumers could easily fit a 100MB game on the phone smoothly without clearing more than three quarters of their apps.
Partly faulted to Android’s OS and developers… background processing is a strength and fatality of the platform. Sure we love the multi-tasking capabilities but hate the strain run-away processes do to performance and battery life. The Android OS by default should come with a power manager as do laptops offering; power saver, balanced and high performance battery profiles to choose from.
Partly to blame are reasons above prohibiting superb app development and “Open Source”, which always has a confusing connotation with “free”. Even larger game development companies such as Gameloft has jumped ship on Android due to lagging sales. Android app developers are squeezed to make apps at extremely low costs plus they’re selling to a smaller customer based in comparison to Apple. Another key component is until recent, there’s no way to take advantage of impulse buying such as carrier billing or “in-app” purchases.
Improving these core aspects of the platform would attract iPhone developers whom given up on Android due to key points in this article. Overall strengthen smartphones powered by Android.
please do your own research:
http://www.prnewswire.com/news-releases/gameloft-supports-the-2nd-generation-of-android-phones-71750762.html
I had an iPhone for over a year before I want to a myTouch. The myTouch battery lasts AT LEAST 25% longer. This is without doing anything fancy like having Locale turn things off an night.
Dont get me wrong, it is not great, but at least I can get through the day which is more then I could do with the iPhone. Plus, I can also swap out batteries on the myTouch.
I disagree in points 1 and 2:
1 – Developers can use the space in SD for app content, you don’t need the whole app in internal memory. Many apps already do this, it’s a developer choice. Games with many gigs are possible if game content (textures, images, sounds etc) are stored in SD. GPS apps like Sygic and Ndrive already do this, Doom and Quake ports too.
2 – Yes battery needs to get better, but if some app leave a service running in background when there isn’t need to, its app fault not platform’s. Also, users shouldn’t have to concern with power management, this needs to be automatic. Yes it can improve in Android.
t4g++ — Totally disagree on Point #1. Developers can put pretty much all of the heavy resources right on the SD card. The internal memory is only for core data. You can easily fit hundreds of apps on your Android.
@t4g @Danny Peck so you can honestly say 256 megabytes is large enough and SD card is fast enough to handle advanced gaming on Android phones??? Honestly???
I agree the internal storage needs to be larger. However, the need to be able to install apps on the SD card is a real need. Some apps need to be installed on the internal memory for speed, however, a lot of apps with low speed requirements could be put in the SD card. Besides, forcing people to save to a specific location and letting the OS manage it sounds so…itunes like!
There are some options for improving batter life for certain devices (e.g., Hero, Magic, etc.). For example, Screebl, one of the ADC2 finalists, (http://www.keyeslabs.com) offers some improvements for me…