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	<title>Comments on: Armadillo Roll</title>
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	<description>Android App Reviews, Android Apps, News, App Recommendations, Interviews</description>
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		<title>By: thomas302</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-2902</link>
		<dc:creator>thomas302</dc:creator>
		<pubDate>Sun, 27 Dec 2009 12:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-2902</guid>
		<description><![CDATA[i cant get this game to work on my htc tattoo, (it has android tec) my screan goes white after iv selected play, the fone doesnt freeze or anything, is it my grafics card?]]></description>
		<content:encoded><![CDATA[<p>i cant get this game to work on my htc tattoo, (it has android tec) my screan goes white after iv selected play, the fone doesnt freeze or anything, is it my grafics card?</p>
]]></content:encoded>
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		<title>By: Chris</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-2323</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-2323</guid>
		<description><![CDATA[Does not work on Android 2.0]]></description>
		<content:encoded><![CDATA[<p>Does not work on Android 2.0</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-1961</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 03 Nov 2009 03:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-1961</guid>
		<description><![CDATA[Does Qualcomm give the source for this to show how they wrote this?  GlSurfaceView ( GL 1.1. from Android Java ) is way to slow to write something like this.  The 1.6 NDK lets you link against OpenGLES 1.1 in native code now, but the example presented there ( San Angeles...a 3D city of some sort ) still uses a stubbed out GLSurfaceView with everything else on the native side....still seems to be much slower than Armadillo Roll and Neocore from Qualcomm.]]></description>
		<content:encoded><![CDATA[<p>Does Qualcomm give the source for this to show how they wrote this?  GlSurfaceView ( GL 1.1. from Android Java ) is way to slow to write something like this.  The 1.6 NDK lets you link against OpenGLES 1.1 in native code now, but the example presented there ( San Angeles&#8230;a 3D city of some sort ) still uses a stubbed out GLSurfaceView with everything else on the native side&#8230;.still seems to be much slower than Armadillo Roll and Neocore from Qualcomm.</p>
]]></content:encoded>
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	<item>
		<title>By: rowi</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-1539</link>
		<dc:creator>rowi</dc:creator>
		<pubDate>Sun, 09 Aug 2009 12:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-1539</guid>
		<description><![CDATA[The Game runs fine on my Samsung Galaxy but without Sound.
Great game nevertheless!]]></description>
		<content:encoded><![CDATA[<p>The Game runs fine on my Samsung Galaxy but without Sound.<br />
Great game nevertheless!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dmitry</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-1535</link>
		<dc:creator>Dmitry</dc:creator>
		<pubDate>Sat, 08 Aug 2009 05:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-1535</guid>
		<description><![CDATA[Yes, yes, chip is capable.
But more interesting is the fact that this game is one big JNI lib linked *dynamically* to Android&#039;s OpenGL - something that is not available to ordinary developers. We must use Java and suffer GC hiccups and JNI slowness. And I doubt that one can create something close to this game using official tools.]]></description>
		<content:encoded><![CDATA[<p>Yes, yes, chip is capable.<br />
But more interesting is the fact that this game is one big JNI lib linked *dynamically* to Android&#8217;s OpenGL &#8211; something that is not available to ordinary developers. We must use Java and suffer GC hiccups and JNI slowness. And I doubt that one can create something close to this game using official tools.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Android Tapp</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-1533</link>
		<dc:creator>Android Tapp</dc:creator>
		<pubDate>Fri, 07 Aug 2009 23:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-1533</guid>
		<description><![CDATA[Yes, the review was done on a G1, plus all the screenshots]]></description>
		<content:encoded><![CDATA[<p>Yes, the review was done on a G1, plus all the screenshots</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Goyuix</title>
		<link>http://www.androidtapp.com/armadillo-roll/comment-page-1/#comment-1532</link>
		<dc:creator>Goyuix</dc:creator>
		<pubDate>Fri, 07 Aug 2009 22:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidtapp.com/?p=3811#comment-1532</guid>
		<description><![CDATA[So has anyone tried this on a G1? Is it even playable at all?]]></description>
		<content:encoded><![CDATA[<p>So has anyone tried this on a G1? Is it even playable at all?</p>
]]></content:encoded>
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