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Android Proving more Profitable than iOS for Popular Game Developer

by Antonio Wells Mar 8, 2011 4:46 PM – 1 Comment

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Android Proving more Profitable than iOS for Popular Game Developer

Spacetime Studios, developers of popular 3D MMO game Pocket Legends for Android and iOS, released some of their sales figures which shows Android is 50-60% more profitable for them than iOS. At the iPad 2 launch, Apple CEO Steve Jobs noted they have paid over $2 billion to developers and Google has only paid $100 million. In general iOS has the more lucrative platform developers, so when we hear of success stories like this it ultimately benefits us as consumers; when developers are compensated for their effects they produce more quality content.

Spacetime Studios App Sales: Android vs. iOS

Spacetime Studios App Sales: Android vs. iOS

[Source Spacetime Studios via ComputerWorld]

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Tags: Android, Android Apps, Android Revenue More Profitable Than iOS, iOS, Pocket Legends, Spacetime Studios

Categorised in: Apps Blog, News

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1 Comment

  • By Bowser Koopa on April 6, 2011 at 10:36 am:

    This is very good information to know. As a developer, I’m always curious to find numbers on how well games do across multiple platforms. A friend gave me a link yesterday to a guy who published a graph displaying his sales on iOS, Android, and Windows Phone 7. He didn’t publish numbers along with the graph, so the data was pretty much worthless (though based on what I saw, his app sold around 4-6x more on iOS than any other platform).

    These numbers posted are very concrete and quite eye-opening! After doing a eyeball estimate, here are the numbers I came up with for Pocket Legends based off the chart above:

    (Over 2 months)
    iOS = $182,800
    Android = $286,700
    Total for both = $469,500

    Thanks again for this info. I’m going to fight harder to convince my programmer buddy to have us port our game over to Android now, once we get our feet on the ground and get the game out there and visible.

    Reply

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