Android Gaming and the Importance of Multi-Touch
by Antonio Wells
Jan 12, 2010 2:00 PM –
Andy Rubin, VP of Engineering at Google for Android, recently commented on Multi-touch for Android devices at CES 2010.
“It’s not an America versus outside America kind of thing. It’s a decision that is a result of the OEM model. I personally don’t like two-handed operations… there is no conspiracy.”
Don’t be naive and forget how significant native multi-touch ability can help Android gaming with on-screen controls.
Android gaming in comparison to Android Apps or even competitor iPhone gaming at this point is futile. Not to say that this won’t change, but to exclude this feature for developers to take advantage of in so many operating system releases further hinders the platform. Actually, multi-touch is in the SDK but disabled unless your phone is “Rooted” (the lesser percentage of Android smartphone customers). Google claims to leave this feature at the discretion of the OEM. But rumors circulate that Apple asked Google not to include multi-touch and Engadget’s reference above hints the reason at one Google Executive’s preference.
The platform is definitely taking steps towards advancing in Android Gaming with hardware releases like the Nexus One and software releases like yesterday’s public release of Android SDK version 2.1, however major obstacles like low internal memory, poor battery life, weak application sales still exists. Natively and unrestrictively allowing multi-touch is one step forward with for Android Gaming.
What are your thoughts on the future of Android Gaming? Comment Below: