Adobe Calls it Quits on Flash Apps to iPhone
by Antonio Wells
Apr 21, 2010 9:03 AM –
Apple is very controlling, which in many people’s opinion can be the iceberg-like demise of the computing giant. Mike Chambers, Adobe’s principal product manager for the Flash platform, recently fired off a rant about Apple’s latest move to change iPhone SDK terms to block apps created for the App Store created outside their SDK. Therefore Adobe will in essence cease efforts to make Flash CS5 and Adobe AIR apps exportable to iPhone.
Snippet from Mike Chambers:
“As developers for the iPhone have learned, if you want to develop for the iPhone you have to be prepared for Apple to reject or restrict your development at any time, and for seemingly any reason,” Chambers said. “The primary goal of Flash has always been to enable cross browser, platform and device development. The cool web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.”
Adobe’s goal has been and continues to create a central cross platform to create once and deploy to many platforms; be it Web, Desktop or Mobile. This move by Apple makes it clear they want complete control of their platform which forces developers to align with their vision, thus trickles to consumers. But one thing they’re forgetting… the consumer rules! If they continue to cut themselves off from a mobile computing world where openness is flourishing, they will find themselves behind and playing catch-up.
[Via CNET via Mashable]